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- > > I just have to say that 2.14 looks awesome adn the small level that
- > > shows of the alpha thingy is very cool indeed.
- >
- > Glad you like it...
-
- It was very nice.
-
- > As long as it is drawn after everything behind it (unlike many things
- > in a Doom engine, which tends to operate in reverse) the alpha effect
- > and others like it can be used pretty much anywhere.
-
- Cool. I hope it will be usefull for other things as well.
-
- > > Maybe a plasma alpha there the brightnes level change randomly (like the
- > > plasma effect often seen in demos)? Could look like a glowing gas-cloud
- > > or something else spooky evil thing.... Imagine this green slimy pulsating
- > > thing coming against you.. eick! :-)
- >
- > Variable alpha is possible, but coloured variable alpha is beginning to
- > get kind of ambitious. We want to keep things speedy too. :)
-
- Nha, I just want it to look as cool as possible and when I will get my self a
- AB060! :-)
-
- > > Or what about 'invisible' monsters there you only can see the 'shadow'
- > > of the monster? I guess I could go on and on...
- >
- > Yes, this is a reachable goal. Both Doom and Heretic have their own variations
- > on this trick.
-
- Yes, I think they have. Would it be possible to do an effect like the Predator
- in the moives? Making some sort of 'pixel noise' on the background where the
- monster is. Would also be cool if there was a way to simulate water, giving the feeling
- that you are walking under water. I think Bertrand said that there is differnt ways
- of cheating to make this effect.
-
- //Magnus Kollberg
-
-